State of Cyber Idler


Hello everyone!

Today I have some updates to go over.

Also, quick plug, if you want these updates in real-time as I fix bugs or create new mechanics in the game, go join my discord server where I post DAILY on what I am currently working on, as well as images and videos of the current game progress to get a sneak peek of the coming updates that come into the game: https://discord.gg/pCbQDXQA4k


Updates: 

- Bosses now appear every 10 enemies killed and are animated along with ALL the other enemies

- background changer is implemented (just need the art for the backgrounds

- altogether probably about 15 different enemy types in the game right now, once again, most of them are placeholder assets from other packages I had.

- Enemies are randomly generated and get damage done to them by clicking or buying the upgrades on the battle screen.

- the main menu is added with an exit game button (adding a "ESC" menu soon to exit while not on the main menu.

- Save and Load system coming before next update is released


WEN UPDATE? 

The next update will be coming by the end of this weekend. I will be shooting for Saturday late afternoon. If this doesn't happen then I will definitely get it uploaded by the end of Sunday 10/30/22


Again, thank you for your support and I am excited to watch this game grow into the idler I have always wanted to play... WITH MULTIPLAYER (MP comes after early access launch).

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